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June 30, 2008

Guitar Hero On Tour and Guitar Hero Aerosmith weekend but games are too easy

Hmm Reviews, music, gaming — by TDavid @ 12:21 pm PST
New! F = please no more posts like thisD = not among your best stuffC = average postB = good post, I liked itA = great post, please create more like this (Hmm, no ratings yet)
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Guitar Hero On Tour Nintendo DS boxIt’s no secret that I’ve been a huge fan of the various fake music games like Guitar Hero and Rock Band. This weekend we took some time to purchase and review the two most current offerings in the Guitar Hero franchise: Guitar Hero On Tour Nintendo DS ($49.99) and Guitar Hero Aerosmith ($99 at Wal-Mart) for the Xbox 360.

Guitar Hero On Tour Nintendo DS
Guitar Hero On Tour has an interesting, but uncomfortable glove-like control pad that literally wraps around the DS. When I saw a demo of it online a couple months back (sorry, can’t remember what the publication was to link), I didn’t think it would be as uncomfortable to hold and play. It is. I felt uncomfortable with it after playing a couple songs. Carpal Guitar Hero Tunnel syndrome anyone?

It was a nice touch to include an adapter for the game that fit those of us with the older style Nintendo DS. Just have to unscrew a couple flat-head screws and pop out the control circuit, then put in the replacement one. Takes a couple minutes.

The game itself has an already lampooned mechanism for activating star power: either yell something into the microphone or blow in it. If you blow in it or yell at it you look equally foolish. Why didn’t they include some picture of an amp or something to knock over on the right screen? Who wants to give their Nintendo DS a blowjob?

Guitar Hero On Tour Nintendo DS boxGuitar Hero On Tour Nintendo DS box

The pick is the one part that feels good in the hand but no so much with the back and forth motion on the virtual guitar displayed on the touch screen. To whammy you just move the pick in a similar motion over the whammy bar. It’s not nearly as satisfying as using the whammy bar on the full size game.

I give high marks for effort and am glad to see something on the DS for portable rocking out, but I’m not sure we’ll be taking this game many places because it is awkward and not as much fun to play as the full-size version.

Also, my son pointed out that if you have longer fingers like him, it’s a little more tricky. And there are only four buttons instead of five (no orange button), which is another knock for hardcore Guitar Hero players. Guitar Hero fans will buy this, heck, you probably have, but I wouldn’t recommend for non diehards. Grade: C-

Guitar Hero Aerosmith
The first thing to disappoint is that the game wasn’t available separately at Wal-Mart. Maybe other stores are selling the game elsewhere, but Wal-Mart was forcing their shoppers to buy the Aerosmith guitar bundle which cost $99.87 or some weird penny price like that. I thought about hitting Best Buy or Circuit City to see if it was the same deal there but it was a hot day yesterday and I didn’t want to spend it shopping.

According to Amazon, the game sold separately won’t be available until tomorrow, Tuesday July 1, 2008. So for two days of impatience, we’re paying. We should have waited. Oh well. I don’t blame them for releasing the game this way, so the review score doesn’t reflect this annoyance.

Guitar Hero Aerosmith boxGuitar Hero Aerosmith package contents

Since we bought the package to get to the game, I’m not going to review the guitar itself. It’s essentially the same Guitar Hero III guitar controller, as best as I can tell. We left it in the package. Might be handy to have an extra axe in case the others go down and when you figure they are selling the guitars standalone for $59, it’s actually a deal buying the package.

Guitar Hero Aerosmith takes the player through the career of Aerosmith and boasts some 25 tracks from the band’s extensive music library. It’s nice hearing and being able to play along with great songs like “Kings and Queens” and more well-known songs like “Sweet Emotion” but if you aren’t an Aerosmith fan be warned: you will likely be disappointed.

I don’t know why anybody would buy a game with Aerosmith music if they didn’t like Aerosmith, but if that fits you, then I’d pass. If you are a Guitar Hero collector, as I said above, you probably already were waiting in line Sunday morning at 12:01am. That wasn’t us. We went Sunday afternoon.

Mad props for another Guitar Hero game, but we didn’t see that much new here to warrant a completely new game. Why not just release Aerosmith song paks? I know, I know, there’s an Aerosmith storyline that goes with the game, it’s not just the songs, but at the end of the day — and the career mode — you’re left with replay value being the songs themselves. I’d rather have paid $30-40 for the songs than $100 for the game and extra controller, but that’s just me.

I’m not at expert skill level at these games and tend to play and be challenged by the ‘hard’ difficulty for most of these type games. I don’t have enough time to practice and get as good at these games as I’d like. I’d rather use this time playing real music instruments. At the same time, I do enjoy them and think they offer a huge benefit to the struggling music business.

Guitar Hero Aerosmith beaten on expert much too quickly

My middle son and younger son are both experts at these games and were able to beat both Guitar Hero on Tour for the Nintendo DS and Guitar Hero Aerosmith at expert difficulty in a few hours. Aerosmith has 31 base songs (with 9+ more unlockable) and Guitar Hero On Tour has 25 (not sure how many more unlockables). None of the songs, according to our sons were extraordinarily difficult. Nothing that matches “Through The Fire and Flames.” This was a letdown for them. They were hoping for something to shred and more challenging.

As the one who purchased the games, I was disappointed there wasn’t more challenge as well. Why not throw in some speed death metal tracks just to keep the replay factor high for players like them?

Here’s an idea — and missed opportunity — release each new version with new types of game controllers. Don’t have just another guitar, have it be one that has special effects that the other doesn’t have. That’s not my idea, BTW, Activision competitor Rock Band is planning to do just that by promising new type instruments (keyboard, maybe?). Oh yeah, sign me up.

My son who beat it on expert (pictured above), said Guitar Hero Aerosmith is “ok.” The time to beat this on the expert setting, was much too easy (for him). Therefore, at least in our household, I don’t see this one having very much replay value, so I’m marking down for that. Just being a new Guitar Hero game isn’t enough when one can buy new songs online every week. Nobody in our family are huge Aerosmith fans, but the music selection is good. Not sure I’d want to emulate Joe Perry though. Grade: C+

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RSS Feed comments for this post 2 Comments »

  1. I’ve been playing RockBand and I haven’t tried Guitar Hero yet.. I wonder which is easier to play….
    Aerosmith songs would surely be a toughie…. is there a Dream Theater song in the list?

    Comment by MykeC — June 30, 2008 @ 5:58 pm PST

  2. I’m the opposite of you MykeC. I’ve been playing Guitar Hero but have yet to purchase Rock band. It’s tough as heck to find it for the Nintendo Wii. But I did play Rock band for PS3 and the drums are pretty darn cool. Hurts my shin after a while, though. =)

    Comment by Rock The Bayou — July 2, 2008 @ 10:35 pm PST


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