Day 14 of 24 Da Vinci Quest: those enigmatic tumbleweeds again |
The 24th day of the Da Vinci Quest will be on Wednesday May 10, 2006. Those playing might want to mark off that day around 1pm EST so you can work through the final puzzle as quickly as possible. My suspicion is that the final puzzle will be difficult to really put players in a frenzy to be one of the first 10,000 to get their hands on the cryptex.

But that’s 10 days from now, in the meantime we’re back for another daily puzzle: the tumbleweeds, er restoration challenge. This is probably my least favorite challenge. Despite this being the third time I’ve solved this type puzzle, it is more clicking around to join them together. It worked the second time, but it wasn’t from any strategy or logic on my part. After arranging the tumbleweeds in the correct order (?) another translation challenge was waiting. I was able to Google that and move on.
How did you fare?
Did this post make you go hmm?




I also cannot find the logic of this particular challenge. Definitely my least favorite challenge. I really hope someone can find the logic of this puzzle.
Comment by merlyna — April 30, 2006 @ 1:15 pm PST
This one took me 5 attempts. I had to get a new puzzle twice. In the beginning its just a matter of clicking and wishing, but near the end you have to try. Just wondering, what time does it update, so i can wake up on the 10th and start.
Comment by Renny — April 30, 2006 @ 9:13 pm PST
Yeah… it seems to just fall into place, but we could all just be lucky I suppose and there’s people out there having trouble with it.
I find the time factor rather biased given that 1pm EST for USA is actually around 2.30am where I am which is very incovenient for me and could be worse for other people. http://www.timeanddate.com/worldclock/fixedtime.html is handy for checking world times.
Comment by Evan — April 30, 2006 @ 9:15 pm PST
how do you find the answers to the translations its really hard to find a website????
Comment by Jasmin — May 1, 2006 @ 9:44 am PST
If it’s a language translation like Day 13, just use babelfish.
This one didn’t sound like a language to me so I just googled it first and via the first link that came up I learnt it was a cipher not a language and it explained how the cipher worked.
Comment by Evan — May 1, 2006 @ 12:09 pm PST
google SMS is what you should be using for translations. The question fits perfectly.
Comment by John Ramirez — May 1, 2006 @ 1:22 pm PST
go to www.dictionary.com and in the right column youll see something that says tranlator.
i find it pretty reliable.
Comment by Mason — May 2, 2006 @ 2:48 pm PST
I had trouble with this until I was taken to a different image which included hexagons (after several attempts and by refreshing & restarting the game a couple times:
http://www.barrydebruin.com/images/mona.jpg
The logic quickly became clear. There is a grid of hexagons and pieces must be directly across from eachother to be combined. The winning move is to be sure and have the last two pieces be directly across from eachother separated by one hexagon.
I’m not sure why Google didn’t just include the hexagon grid right away, so the game made a little more sense. Maybe they thought it would be too easy, but at least there wouldn’t be several complaints in blogs like this one. Maybe hexagon shaped debris would have made sense.
Comment by Barry — May 5, 2006 @ 2:29 am PST
What is the principle behind Restoration. Random clicking gets rid of some patches but I’ve no idea what you’re meant to do.
Comment by Davey — May 8, 2006 @ 7:20 pm PST
Er, the hexagon grid has been present in every one of these puzzles that I’ve done — look back at the screenshots of previous puzzles and you’ll see it. Maybe it’s just not obvious enough.
Comment by Ian — May 10, 2006 @ 12:58 pm PST