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	<title>Comments on: Warcraft players suffer unintentional in game plague</title>
	<link>http://www.makeyougohmm.com/20050919/2396/</link>
	<description>Technology, music, video, art, news, reviews and muse on the web</description>
	<pubDate>Wed, 07 Jan 2009 21:15:27 +0000</pubDate>
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		<title>By: Make You Go Hmm: &#187; Blizzard responds to concerns about their warden allegedly spying on players</title>
		<link>http://www.makeyougohmm.com/20050919/2396/#comment-27477</link>
		<author>Make You Go Hmm: &#187; Blizzard responds to concerns about their warden allegedly spying on players</author>
		<pubDate>Sat, 15 Oct 2005 17:15:43 +0000</pubDate>
		<guid>http://www.makeyougohmm.com/20050919/2396/#comment-27477</guid>
		<description>[...] Argh, I wish we were back discussing the much less dicey in-game WoW plague. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Argh, I wish we were back discussing the much less dicey in-game WoW plague. [&#8230;]</p>
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		<title>By: devan</title>
		<link>http://www.makeyougohmm.com/20050919/2396/#comment-25275</link>
		<author>devan</author>
		<pubDate>Wed, 05 Oct 2005 19:47:33 +0000</pubDate>
		<guid>http://www.makeyougohmm.com/20050919/2396/#comment-25275</guid>
		<description>they could have made it a server quest to find the cure or give pallys the ability to cure this buff god knows they need something.</description>
		<content:encoded><![CDATA[<p>they could have made it a server quest to find the cure or give pallys the ability to cure this buff god knows they need something.</p>
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		<title>By: Jeter</title>
		<link>http://www.makeyougohmm.com/20050919/2396/#comment-21552</link>
		<author>Jeter</author>
		<pubDate>Tue, 20 Sep 2005 23:37:40 +0000</pubDate>
		<guid>http://www.makeyougohmm.com/20050919/2396/#comment-21552</guid>
		<description>If they were to decide to add this as a sort of enemy to fight against, they would have to change something so that npcs either eventually die after getting it, or are curable in some way.  The biggest problem was that npcs were contracting the debuff and then out regenerating the damage, therefore just keeping the disease for an undefined and foreseeably unlimited period of time.

Otherwise I'd say that's about the coolest thing that could happen in an MMO since PVP.</description>
		<content:encoded><![CDATA[<p>If they were to decide to add this as a sort of enemy to fight against, they would have to change something so that npcs either eventually die after getting it, or are curable in some way.  The biggest problem was that npcs were contracting the debuff and then out regenerating the damage, therefore just keeping the disease for an undefined and foreseeably unlimited period of time.</p>
<p>Otherwise I&#8217;d say that&#8217;s about the coolest thing that could happen in an MMO since PVP.</p>
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