Peachpit Press publishes new game programming books |
Logspirit writes:
I get the Peachpit newsletter & I noticed they have the following new books that you may be interested in. Quoted directly from the newsletter:
New Riders Games (NRG)
CORE TECHNIQUES AND ALGORITHMS IN GAME PROGRAMMING
By Daniel Sanchez-Crespo Dumal; ISBN: 0-13-102009-9, $49.99
Available: September 8
http://www.peachpit.com/books/product.asp?isbn=0131020099
A much needed compendium of the core techniques and algorithms used to code computer and video games, this book focuses on time-tested coding techniques and algorithms rather than trendy methods or a single API (application programming interface). Want proof? Code samples use C++, and the OpenGL and DirectX APIs.
Author Daniel Sanchez-Crespo Dumal also covers crucial game programming topics such as code design, data structures, design patterns, AI, scripting engines, network programming, 2D programming, 3D pipelines, texture mapping, and more.CREATING EMOTION IN GAMES: THE ART AND CRAFT OF EMOTIONEERING
By David Freeman; ISBN: 1-59273-007-8, $39.99
Available: September 15
http://www.peachpit.com/books/product.asp?isbn=1592730078Master the future in game development and design by learning how to create emotional immersion in games, otherwise known as emotioneering.
David Freeman brings you the inside scoop on how to apply his proven emotioneering techniques to increase player immersion and involvement–two key factors to a game’s success in today’s market. With David’s help you’ll learn how to identify and apply techniques such as dialog and plot deepening, game repeatability, game and player transitioning, non-player character (NPC) arc, NPC to N PC chemistry, and relationship building. David uses case studies from well-known games such as Grand Theft Auto III, Elite Force, American McGee’s Alice, and Thief 1 to help you identify specific techniques and then understand how they are applied so that you can duplicate the skill in your own games.
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